ICAT Playdate: Visualizing World War I through Mixed Reality

Friday, October 20, 2017

Presenters: Todd Ogle, Doug Bowman, Thomas Tucker, Zach Duer, David Hicks, Run Yu, Huy Ngo, Dongsoo Choi

Vauquois was a small village before it became critical high ground that was fiercely contested for four years by the French and Germans during World War I, with the Americans finally taking the position during the Meuse-Argonne offensive of 1918. In an area smaller than the Virginia Tech Drillfield, a quiet, agricultural village became a killing ground starting in the streets, moving to trenches, and finally moving underground into a network of miles of tunnels used to set over 500 mine explosions in four horrific years of endless combat.

Funded through an ICAT SEAD Grant, our team of technologists, artists, educators, historians, engineers, and archaeologists performed a comprehensive site survey of the Hill of Vauquois, combining ground penetrating radar, photogrammetry, and laser scanning to create a digital recreation of the above and below ground features of the craters, trenches, tunnels and galleries that allows us to see Vauquois as it has never been seen before. 360 degree video, animation, and virtual reality tell the story in an immersive experience.


Todd Ogle: Executive Director, Applied Research in Immersive Environments and Simulations (ARIES) Program, University Libraries. The ARIES program supports applied research that brings together industry partners, faculty, and students interested in the cognitive and affective aspects of learning in immersive environments, games, simulations for training and performance support, and more. Dr. Ogle's research seeks to identify and build upon the factors that lead to learner success inimmersive learning environments, such as augmented reality (AR) and virtual reality (VR).